Proof in the work

Portfolio & case studies

These are the projects we are actively building right now—AI tools, mobile apps, games, and desktop companions—with honest summaries, stacks, and where each build stands today.

Current projects

Five active builds across AI, mobile, games, and desktop—each scoped for real use, not demo fluff. Screenshots and walk-throughs will land here as each slice is ready to show publicly.

AI Dungeon Master

In development

QuestQuill — local-first AI DM companion for D&D campaigns

  • Electron
  • React
  • TypeScript
  • SQLite
  • Drizzle ORM
  • AI Forge
QuestQuill — AI Dungeon Master companion cover art

A desktop campaign hub that keeps your world, party, sessions, and lore in one place—then layers AI on top to help DMs prep, improvise, and stay consistent without losing ownership of the story.

Platform
Windows desktop · Electron
Status
Active development · vertical slices shipping internally
Problem
Dungeon masters juggle notes, NPCs, session logs, and player sheets across scattered tools—while AI assistants forget campaign context or invent contradictions.
Solution
Local-first storage with structured campaigns, an Adventure Codex for lore, and AI Forge prompts grounded in your world—not generic chat.
Key features
Campaign deck, party & session tracking, Adventure Codex indexing, AI Forge for campaign-aware generation, D&D Beyond character import, bulk campaign import from notes or exports, themed UI with per-campaign continuity.
Approach
SQLite on disk, typed IPC between Electron main and renderer, Zod-validated imports—built so a DM can run offline at the table and sync AI when connected.

AI Nova

In development

NOVA — Neural Optimization and Virtual Analysis

  • Python
  • Ollama
  • Multi-agent routing
  • Vosk / Piper
  • Local LLM
NOVA multi-agent AI assistant cover art

A Jarvis-style assistant with a multi-agent architecture—designed to run as close to zero recurring cost as possible using local models, optional offline voice, and a distinct personality baked into the orchestration layer.

Platform
PC · Python CLI with optional voice
Status
Active development · local chat loop working
Problem
Cloud AI assistants are powerful but expensive, privacy-sensitive, and often single-threaded—hard to specialize agents for different tasks without enterprise tooling.
Solution
A lightweight Python router that delegates to focused agents, backed by Ollama on your machine—with optional Vosk speech input and Piper or system TTS for spoken replies.
Key features
Text chat against local Llama-family models, multi-agent task routing, optional speak mode, fully offline voice path (Vosk + Piper), extensible agent modules for workflows you define.
Approach
Python package layout with editable install, requirements split for voice extras, and model pulls documented for reproducible local setup—no API keys required for the core loop.

House Pour

In development

Offline cocktail & home-bar companion

  • React
  • Vite
  • PWA
  • Dexie
  • Capacitor
  • Android
House Pour logo — offline cocktail and home-bar companion

A mobile-first drink program that lives on your phone—browse cocktails and mocktails, track what is in your bar, build grocer-friendly shopping lists, and keep notes entirely on-device with no account required.

Platform
Progressive web app · Android via Capacitor
Status
Active development · demo catalog and Android builds in progress
Problem
Recipe apps want subscriptions, logins, and constant connectivity—while home bartenders need offline access, inventory awareness, and a calm shopping workflow.
Solution
IndexedDB-backed catalog and bar inventory through Dexie, installable as a PWA or native Android shell—data stays local with backup/export when you want it.
Key features
Cocktail & mocktail catalog with filters, My Bar ingredient tracking, shopping list generation from recipes you care about, pour splash intro, onboarding tour, demo mode with unlock path, JSON backup/restore.
Approach
Validated recipe data pipeline, framer-motion polish where it helps UX, service-worker caching for true offline use after first load—built to ship to the Play Store when the catalog is ready.

Backrooms Project

In development

Backrooms FP — first-person horror exploration

  • Unreal Engine 5.7
  • C++
  • Enhanced Input
  • Procedural corridors
  • AI entities
Backrooms FP — Unreal Engine horror game cover art

A first-person Backrooms game built in Unreal Engine 5—liminal corridors, limited light, rising dread. C++ gameplay systems for stamina, sanity, inventory, lore pickups, and entities that stalk the yellow halls.

Platform
PC · Unreal Engine 5.7.4 · Windows
Status
Active development · playable vertical slice with core loops
Problem
Backrooms horror needs more than a maze—players expect tension from resource pressure (light, stamina, sanity), environmental storytelling, and threats that feel authored not random.
Solution
Modular C++ components on the UE First Person Horror template—flashlight battery drain, blackout zones, journal lore, procedural corridor generation, and AI entity definitions driven by data assets.
Key features
Stamina & sanity systems, flashlight with spare batteries, lore pickups & journal, canvas HUD for debug feedback, level transitions, corridor generator, Backrooms AI entities, save game support.
Approach
Game module renamed from template with CoreRedirects for asset compatibility, wiki-driven level definitions, and command-line build docs—mechanics before final art pass.

Taoist Companion

In development

The Jade Ledger — practice & research desktop app

  • Electron
  • React
  • TypeScript
  • Vite
  • Calendar DB
The Jade Ledger — Taoist practice companion cover art

A respectful desktop companion for Daoist practice and research—tying together calendar observances, daily influences, preparation guidance, and tradition context so practitioners know what today means and how to approach it carefully.

Platform
Desktop · Electron + React
Status
Active development · calendar and preparation systems expanding
Problem
Practitioners and researchers need more than a generic calendar—observance dates, fasting days, lineage-specific notes, and daily preparation tasks must be source-aware and clearly marked when contested.
Solution
Structured calendar database with verification status, tradition tags (Shangqing, Lingbao, Zhengyi, Longmen, etc.), and daily preparation cards driven by observances plus tongshu-style influences.
Key features
Dashboard with Today's Preparation, observance tracking, sexagenary day & lunar mansion context, solar terms, source-backed task guidance, lay vs temple-practice distinctions, research-only entries where appropriate.
Approach
TypeScript throughout, fill prompts documented for source-backed content ingestion, Electron shell for a focused offline research environment—built to grow the calendar corpus without inventing ritual detail.

Also built here

TemplarWolf Forge studio site

  • Semantic HTML
  • CSS
  • Vanilla JS
  • Static hosting

The site you are reading—multi-page, accessible, SEO-ready, and fast to host anywhere. Same patterns we ship for client marketing sites.

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