Proof in the work

Portfolio & case studies

Demos, screenshots, stack notes, and (where useful) code shaped like production— so you can see how we think, not just what we claim.

Mobile app concepts

Mobile Booking App Prototype

  • TypeScript
  • React Native pattern
  • REST-shaped API
  • Figma → UI

Demo video

Screenshots

Snippet (example domain shape for booking requests)—swap for a public gist when the repo is ready:

/** Example contract — not production secrets */
interface BookingRequest {
  serviceId: string;
  customerId: string;
  window: { start: string; end: string }; // ISO 8601
  notes?: string;
}

async function submitBooking(req: BookingRequest): Promise<{ confirmationId: string }> {
  // POST /v1/bookings → validates overlap server-side
  return fetch("/v1/bookings", { method: "POST", body: JSON.stringify(req) }).then(r => r.json());
}
Platform
Mobile (concept · Android & iOS targets)
Problem
Small service businesses need customers to request appointments, receive confirmations, and manage bookings without a clunky back-and-forth.
Solution
A focused prototype that demonstrates request → confirm → manage flows in a single, calm interface—built to validate UX before full production scope.
Key features
Appointment requests, confirmation states, simple booking management, notification hooks (concept).
Outcome
A demo-ready vertical slice that stakeholders can click through—reducing ambiguity before engineering spend.

Internal concept for small businesses that need appointment flows without heavyweight scheduling suites—scoped as an MVP slice.

Website builds

TemplarWolf Forge studio site

  • Semantic HTML
  • CSS
  • Vanilla JS
  • Static hosting–ready

Screenshot

Platform
Responsive web · multi-page studio site
Problem
Present services, process, credibility, and legal pages clearly—fast loads, readable typography, room to grow content (FAQ, resources).
Solution
Lightweight static pages with shared styling—easy to host anywhere and hand off without a heavy framework tax.
Outcome
Same patterns we ship for clients: structured IA, accessible controls, honest CTAs.

Game prototypes

Mechanics sandbox (Unity)

  • Unity
  • C#
  • Gameplay scripts

Gameplay clip

Screenshot

Example pattern for swappable game states (education only):

public interface IGameState
{
    void Enter();
    void Tick(float dt);
    void Exit();
}

// Unity gameplay loop drives current state without spaghetti switches.

Full write-up when the slice is ready for public viewing—mechanics first, art later.

PC tools

Internal dashboard concept

Windows-friendly tooling for reporting and light automation—screenshots and repo notes to be added when a client-ready demo exists.

  • .NET
  • Windows
  • CSV / API ingest

Experimental projects

Spikes and R&D live here with clear labels—what’s toy vs what could ship. Snippets appear only when they clarify approach (no noise for its own sake).

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